Archive for the learning Category

Teacher spends two days as a student and is shocked at what she learns

Posted in creativity, events, faith, learning on 11/16/2014 by mark novelli


Fascinating article that I think the observations can be applied to education, church and events in general.  Here is a segment:

Key Takeaway #2

High school students are sitting passively and listening during approximately 90 percent of their classes.

Obviously I was only shadowing for two days, but in follow-up interviews with both of my host students, they assured me that the classes I experienced were fairly typical.

Read the full article HERE.

Infographic About Multitasking

Posted in learning, technology on 03/09/2014 by mark novelli



White space in design = comprehension, satisfaction

Posted in communication, creativity, learning on 02/20/2013 by mark novelli

Ran across this post from artist friend Paul Soupiset’s blog that he wrote a while back. Good stuff!

Well designed pages with ample margins and leading = reading comprehension, satisfaction.


Margin white space affected both reading speed and comprehension; participants read the Margin text slower, but comprehended more than the No Margin text. In general, the results favored the use of Margins. The manipulation of Leading did not seem to impact reading performance, but did result in lower satisfaction with the layout and perceived eyestrain when paired with No Margins. Forty-seven percent of participants chose the Margins, Optimal Leading layout as their favorite, while 50% of the participants chose the No Margins, Sub-Optimal Leading text as their least favorite.

Best iPhone Apps for Kids

Posted in learning, technology on 11/10/2012 by mark novelli

This article is a good resource for parents and educators, also might gives some good holiday gift ideas?

Thinking Wrong – the key to great ideas

Posted in creativity, learning on 06/27/2012 by mark novelli

 I came across this article, “Learning to ‘Think Wrong’ Could Be the Key to the Right Answers” and it really  resonated with me.

For me this was the main idea that I took away, “People need to keep their imagination alive and not feel like they need to be right all the time. That’s difficult because by the time we’re adults, we’re afraid of failure.”

I think in education and ideation – imagination and abandoning fear are the key.

I love the brainstorming process. I get a chance to lead ideation sessions several times per year with a variety of different groups of people. I have found that in the brainstorming process that removing evaulation entirely is essential—there are no bad ideas and we do not critique other ideas. We try to create as much trust and safety possible, and creating a loose and fun environment.  We use separate meetings to evaluate, plan, discuss logistics, narrow and implement. This protecting of the brainstorming time has led to less fear and greater imagination.

Infographic – Idea Execution Audit

Posted in creativity, learning on 06/20/2012 by mark novelli

Love this – sparked a lot of thought about how I use my time.
This is an area that I am always trying to grow in.

A little bit about it from the 99%:

What are the core ingredients of great idea executions? How are our workspaces impacting our creative output? And why do we waste almost 40% of our productivity each day? To answer these questions and more, we polled the creative community, crunched the data, and transformed it into a beautiful, poster-size infographic – otherwise known as the 99%’s annual Idea Execution Audit.

HERE IT IS: 99_Execution_Audit_2012

Read the full article HERE.

[HT Michael Novelli]

Video Games in the classroom

Posted in creativity, learning on 05/10/2012 by mark novelli

Found an interesting article about how video games are becoming a more and more common part of education.

Here is an excerpt from the article:

About half of elementary and middle school teachers say they use digital games at least twice a week with students, while nearly 70 percent say that games help students who are struggling with reading and math and 60 percent say gaming helps them personalize their instruction and meet the needs of all students.

There is actually a school in New York City who’e entire curriculum is based on games!

 I think games are an important part of teaching in way that allows students to make choices. To help move them from consumers to creators. This article made me consider, how can I incorporate games into my learning environments?
Read the full article here.